You can then, at any time, pull those guns out for your own use, or sell 5 of that type of gun at an armory and it will unlock it for your entire team. One good idea is during a lull in fighting or when your front line pushes up, gather guns used by the enemy and put them in your pack, then stick them into a stash. Every stash somehow has the same inventory, so you can put a rifle in one stash, walk across the map to another stash, and pull that same rifle out again. The inventories in stashes are linked to your profile in that specifc campaign, so only you can access that inventory. You can put the item in the stash and then you can come back to them. Keep in mind rare weapons like the p90, f2000, pepperduster and so on can not be unlocked as they are found on ELITE SOLDIERS only. briefcases and cargo trucks, bring them to an armory and it will unlock special weapons. For example, you can pick up a rare rifle, but you don't feel like using it then or you want to save it for a better mission. take any common enemy weapon (not blue) and bring 5 of it to your armory. Stashes are made to store excess items so that you can choose to use them or sell them later. When you put something in it, is it only available for you, or the whole team? And do they empty after the mission is over? I'm finding them kind of pointless. In quick match, first choose which map you want to play, then enable Increased Armory in "Setup Mods".Originally posted by -Y29- Silky:I've been confused about stashes in multiplayer. To play the mod in the campaign, simply choose Increased Armory under "Select Campaign". ![]() Open the chat, type /all_stock_weapons and sell all spawned weapons to the armory to unlock them. If you want, you can make these weapons available in the armory while playing the campaign. This is because the friendly AI would spawn with these weapons otherwise. Therefore, they have not been made available in quick match in this mod.įor each faction, some of the other factions' stock weapons (assault rifle, sniper rifle, machine gun, shotgun and rocket launcher) are not available in the armory. RWR features a few scripted items which are only functional in the campaign. The most comprehensive source of information for the game with 116 articles provided by 33,238,885 users. See the pinned thread below for more information. Welcome to the Official RUNNING WITH RIFLES Wiki. Please note that you are not able to respawn with vests and costumes by default, however. These changes apply to both quick match and the campaign. In addition, the price of all equipment has been lowered to 10 RP in order to prevent draining the player's RP. All equipment can be respawned with and XP requirements have been removed. This mod can be played in both quick match and the campaign. We also used material evidence, in the form of finished weapons, unfinished parts, and gages, available at the Springfield Armory Museum, the National Museum of. ![]() Use the slider at the top to browse the equipment in-game. ![]() It is also wise to put grenades and vests into the stash if you happen to be at a location without an armory around and would want such type of equipment. The screenshot above showcases only a fraction of the equipment available in the armory. A stash is primarily used to store rare weapons if those can only be used at a later time because of the higher XP requirement. It's mainly intended as a sandbox where the player can experience the wide range of items that RWR has to offer. Increased Armory makes nearly all weapons and equipment in the game available in the armory.
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